It took me while, but I was finally game to pick apart some of the aesthetic influences of Kentucky Route Zero.
My first published piece on a major site, this Guest Editorial on Kotaku is about my experience with growing up as a 90s kid in the world of positive reinforcement and overstated self-importance. It took a long time just to admit to myself all the things I write about in this piece; I hope it helps you open up a bit faster.
Published on Gamechurch this short piece discusses how the simplicity of choice is the most compelling type of power fantasy videogames can offer.
Originally written as a 13 minute animated short, the story centers on what happens when a laborer in a dystopian future grows tired of his chains.
Script is here.
We see a skyline of metal girders and looming angular shapes. Smokestacks spew dark fumes into the stained sky, and clouds whorl overhead in strange, irregular, patterns. The twisted landscape seems to smother the crowd; they are engulfed in its presence.
I wrote, directed, and animated a short, 3-minute, senior thesis project. A parody of 1950s PSAs, the piece was aimed to teach viewers about the proper way to handle alien encounters while picnicking in the far reaches of space.
The script can be found here.
A small SATELLITE drifts by, an AMERICAN FLAG is emblazoned on the side in bright colors. The metal surface has been polished, as if someone expected it to be put on display in some deep-space museum. One of the many antennae that protrude from the body has a head shaped like an EAGLE.